Thomas Olson
Thomas Olson
Artist * Game Art Prof * Educator * Game Developer
Irvine, CA, United States

Summary

Over 19 years of game development experience including ground-floor design and art direction leadership of a #1-ranking game franchise. A proven cross-functional collaborator, who opens communication channels, builds consensus among divergent thinkers, and partners across departments to drive player focused creativity and production practices to consistently deliver excellence.

Strong project leadership includes managing complex budgets and schedules, accommodating production changes, maximizing resources, mentoring talent, and delivering projects with constrained timelines and budgets.

Specialties: Character design and creation, environmental and effects asset design and creation, vehicle and weapon design and creation, visual and verbal storytelling, rapid ideation, project planning, mentoring, business development.

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Skills

Art DirectionGame DevelopmentCharacter DesignCharacter ModelingCreature DesignCreature ModelingHigh-poly ModelingDigital SculptingHard Surface ModelingWeapon ModelingWeapon DesignGame DesignTexturingTraditional ArtWritingTeachingInterdepartmental CommunicationMentorshipSchedule management Effective meetingsUnity3D

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
Illustrator
Illustrator
Unity
Unity
Word
Word
Excel
Excel
SketchBook Pro
SketchBook Pro
Adobe XD
Adobe XD
Jira
Jira
Trello
Trello

Productions

    • Video Game
      External Development
    • Year
      2020
    • Role
      BizDev, Pitch Development, Production, mentoring junior devs.
    • Company
      Broken Circle Studios
    • Mobile Game
      Tales of the Knight Errant
    • Year
      2019
    • Role
      Indie developer: Game Director, Narrative Designer, Art Director
    • Company
      Rockhopper Entertainment
    • Mobile Game
      DragonVale World
    • Year
      2016
    • Role
      Lead Artist & Character Artist & Narrative & Content Designer
    • Company
      Backflip Studios
    • Mobile Game
      DragonVale
    • Year
      2011
    • Role
      Lead Artist & Character Artist & Concept Artist . Writer. Design and production input.
    • Company
      Backflip Studios
    • Video Game
      Resistance 3
    • Year
      2011
    • Role
      Character Artist
    • Company
      Insomniac Games
    • Video Game
      Ratchet & Clank Future: A Crack in Time
    • Year
      2009
    • Role
      Character Artist
    • Company
      Insomniac Games
    • Video Game
      Resistance 2
    • Year
      2008
    • Role
      Character Artist
    • Company
      Insomniac Games
    • Video Game
      Ratchet & Clank Future: Tools of Destruction
    • Year
      2007
    • Role
      Environment Artist & Character Artist
    • Company
      Insomniac Games
    • Video Game
      Resistance: Fall of Man
    • Year
      2006
    • Role
      Environment Arist
    • Company
      Insomniac Games
    • Video Game
      Ratatouille
    • Year
      2007
    • Role
      Concept Artist & Character Artist during pre-production
    • Company
      Heavy Iron Studios
    • Video Game
      The Incredibles: Rise of the Underminer
    • Year
      2005
    • Role
      Character Artist & VFX Artist & Concept Artist
    • Company
      Heavy Iron Studios
    • Video Game
      The Incredibles
    • Year
      2004
    • Role
      Character Artist & VFX Artist & Concept Artist
    • Company
      Heavy Iron Studios
    • Video Game
      SpongeBob Squarepants: Battle for Bikini Bottom
    • Year
      2003
    • Role
      Environment Artist & Concept Artist & VFX Artist
    • Company
      Heavy Iron Studios
    • Video Game
      Spy Hunter II
    • Year
      2003
    • Role
      Concept Artist
    • Company
      Angel Studios
    • Book
      River of Mirrors: The Fantastic Art of Judson Huss
    • Year
      1996
    • Role
      Production Manager and Graphic Designer (with Judson Huss)
    • Company
      Morpheus International
    • Book
      The Alien Life of Wayne Barlowe
    • Year
      1995
    • Role
      Production Manager and Graphic Designer
    • Company
      Morpheus International

Experience

  • Assistant Professor Game Art at Laguna College of Art + Design
    Laguna Beach, CA, United States of America
    August 2021 - Present

    * Teach classes in the Game Art BFA program,

    **Digital Painting, Digital Sculpting, Professional Studies, and others.

    * Mentor senior students in portfolio development

    * Bridge between the Game Design MFA and Game Art BFA to connect students for shared projects

    * Outreach to industry and other educational institutions for partnerships and events to benefit our students and advance what they can do

    * Various administrative committees and upkeep

  • Adjunct Faculty, Game Art at Laguna College of Art + Design
    Laguna Beach, CA, United States of America
    November 2018 - August 2021

    • I teach various classes in the Game Art program, including fundamental 3D concepts for game development, portfolio development, and professional studies.

    • As a lifelong learner, and one who has benefitted from excellent teachers and mentors throughout my career, teaching is a rewarding way to contribute to an industry and community that has been so good to me.

  • Product Director at Broken Circle Studios
    Norco, CA, United States of America
    September 2016 - February 2021

    • Business development, from idea and pitch origination to forging new relationships with publishers, IP holders, developers, and financiers. Brought millions of dollars of assets to the studio.

    • Partner liaison and business development, representing the external partners’ needs to the team and advising on scheduling and project planning.

  • Independent developer at Rockhopper Entertainment
    Irvine, CA, United States of America
    January 2017 - Present

    • Writer, designer, producer, and art director on indie project begun during MFA studies.

    • Mentored and led undergraduate and graduate students at multiple universities, and freelancers.

  • Lead Artist & Senior 2D Artist at Backflip Studios
    Boulder, CO, United States of America
    January 2011 - July 2016

    • Developed DragonVale art style, designed and created launch characters, and contributed to all aspects of game development; credited with building interdepartmental consensus among divergent, conflicted teams.

    • Led internal and offsite artists and animators to add new post-launch content weekly; writing and feature design; game sustained #1 standing in sales and gross revenue for two consecutive years.

    • Art direction and technical art specs; outsource vendor selection and management on DV World.

  • Character Artist at Insomniac Games
    Burbank, CA, United States of America
    December 2005 - December 2010

    • Created in-game and cinematic characters, an arsenal of weapons, vehicles, and props.

    • Collaborated with core teams to design custom shaders and refine internal tools and processes.

    • Shipped 5 console titles including 4 that achieved Sony’s “Greatest Hits” ranking.

  • Character Artist at Heavy Iron Studios
    Santa Monica, CA, United States of America
    August 2002 - October 2005

    • Collaborated as part of a high-performance art team in the designing, modeling, and texturizing of licensed characters, environments, props, and effects for video games.

    • Designed original characters for Incredibles games in coordination with and approval from Brad Bird and Mark Andrews at Pixar for concurrent release with The Incredibles movie.

    • Taught internal character modeling classes to colleagues to advance internal artists’ skill sets.

  • Concept Artist/ Art Director Intern at Angel Studios
    Carlsbad, CA, United States of America
    April 2002 - July 2002

    • Concept art development for Oni 2 (cancelled) and Spy Hunter II.

    • Sculpted maquette of company mascot

  • Instructor at Art Institute, Santa Monica
    Santa Monica, CA, United States of America
    January 2001 - March 2002

    Taught:

    • Character Maquette Sculpting

    • Advanced Character Maquette Sculpting

    • Typography for Animators (a more art-centric typography class I helped design)

    • Ran character design workshops.

  • Sculpture Tech at Natural History Museum, Los Angeles County
    Los Angeles, CA, United States of America
    August 2000 - December 2000

    • Apprenticed with staff sculptor to create molds and casts of fossils and sculptural elements for exhibits.

    • Collaborated on a life sized portrait mural of 16 paleontologists and crew to accompany a traveling exhibit for The Tiniest Giants. Painted all heads and hands, as well as blocking background and rendering much of it. Working under tight deadline and mentoring and teaching while we worked.

  • Freelance Artist at Freelance illustration and Graphic Design
    Pasadena, CA, United States of America
    August 2000 - Present

    • web design

    • corporate identity

    • letterhead and business cards

    • custom greeting card design

    • character development for film pitch projects and health intervention materials

    • clients include USC's Keck School of Medicine, Sekret Agent Productions

  • Production Manager at Morpheus International
    Beverly Hills, CA, United States of America
    October 1994 - January 1998

    • Graphic design and web design

    • Managed production of art books, calendars, posters and products

    • Communicated internationally with printers, vendors, distributors, artists, customers, shipping companies, and event coordinators

    • Showed art in the gallery, sold art to customers

    • Managed direct shipping of our products from the warehouse

    • Managed in house staff of designers and shipping personnel.